Basically this is the rules, easy enough tounderstand. Common sense and all. You must read these otherwise Admingets antsy at you when you make some really big taboo.
Basically the name tells all its the History ofDraquia, if you don't know something this is the perfect place to comefind it out, it is also a giant glossary of terms commonly found inDraquia.
Characters gonna have kids? This is the place toregister them. Because they may be a mix of two character and I likekeeping things updated on who's who and who's played by whom and whichcharacter mated with who to have said child.
This is uninhabited land that is closes to the source of all magic. It is wilderness to the extream, nothing of intelectual rank lives here. Mostly basic animal creatures, bears, wolves ext. live in these part. They are dangerous and care should be taken when traveling these past, especialy alone.
Dria is the main city of the Magic Wealders. It is a city interly built of mist high up in the air above the source of all magic. The city is a medieval design.
Destia is the land of the Dragons. It is a place high in the moutains that only the Dragons can reach, there is very little atmosphere over Destia and thus allows the great Dragons to enter into the blackness of the internal heavens during there celebration of birth. Only Dragons are permited to enter Destia.
No one knows what it looks like. For it looks different to all. Take care when you enter the source, for if you do not have magic it will make you a part of itself, if you have magic take care that it is strong enough to widstand the test otherwise your fate is sealed.
This city is a comunal meeting place for all creatures weather they belong to Fuill or weather they come seeking the source. It is in the North of the source.
This city is one of healing. If illness is the cause of your visit to Fuill then this is the place you see. It is a place of power and also a place to learn the arts of healing. All are welcome who seek healing in all its forms. It is located West of the Source.
This city is the great city of knowledge it holds all books all records and all time. It is the greates vult outside of Vandar (in Susua). This city is located South of the Source.
Huria is the central city of Destrica it is a hub for all Destricans to come and sociolize, trade and travel all paths leading to all places in Destrica.
These are lands all people fear to travel. They are a swamp that no one knows what inhabits within. magic is sprinkeled through its depths and the magic creatures of Destrica can sense its pull aluring them to its infinit and unknown depths. Beware the Hunted lands that lie South East of Huria
The Shadowlin is a place like the Hunted lands that is feared by all creatures. It is the land that seperates Destrica and Thuin. It is a wasteland of magic. During the magic war the took place after the great war it was raviged by spells and some still linger. there is only one creature that lives here. The feared Shadows of Night. It lies South of Huria.
Syan is an underwater city that holds the humanoid creatures known as Shifters. These being are creatures of water. Thus they can mimic shapes, but there apearance is always distorated to some extent, because it is a mimic not a real shifting. They look like watery humans otherwise. There city is far to deep into the great ocean that little to nothing is know of it. The shifters keep it very private and to themselves. It lies West of Huria.
Yiatan is the human cetlement on Destrica, no humans here know the use of magic, though they are facinated by it. Yiatan is a viking like sociaty style and a viking like town. It is the smallest of the eight cities. It lies Noth West of Huria.
Dornia is the city on the outskirts of Susua. It is the city that used to connect the trading rute between Susua and Destrica. It lies beside Wraithioa.
Vandar is the greatest city of learning and wisdom and knowledge on Draquia. It is the largest city on Susua and it is where the Time Keepers dwel. Changing and adjusting and recording time. It lies between Dornia, Vangar, and the Borderlands.
Suiagen is the school for which all Susuans who show a talent at time manipulation attend. For not all Susuans can manipulate time. Though the Time Keepers make it seem as though all Susuans affect the flow of time. Thus all other races think that all Susuans are time manipulators.
Vangar is the borderland between Susua and Thuin, It borders the waste. Vangar is a beautiful forest that is raised on a hill and circled with water. It is used for research and is also the meeting halls of the coucil of seven.
This is a place far in the center of Thuin lands that is exactly as the name states a large waste land field of abosulte desert with jagged ruins covering and litering the land for a 2 mile radius. This was once a great city where the Magic Wealders and the Elfs to wish they were matted lived, the birthplace of the first humans. It was destroyed by the Time Keepers of Susua, during the great onset of the war, before the humans of Thuin learned to use magic as a weapon and shield
Tian is the capital city of Thuin, it is located a hundred miles underground as near to the core as any creature of Draquia would dare to go. The only way in or out of Tian is through the main chaft elivator. It can ge someone to the surface or down from the surface in less the two minutes. The motion can be uncetling at best. Tian is like a very futuristic looking city, tall towerlike buildings line the inside of the city. roads are not defined on the ground floor of the city. Vehicles that travel Tian fly. Though most people get around using doorways between places, these doorways are basicaly arches of glowing blue light that was created when Tian was build about a half a decade ago. No one really knows what powers Tian, but there is an unlimited source of power. Tian is protected by magical shields that even the Susuans cannot break from their distant lands, they must infiltrate the shields from inside to break in.
Diga is a simple outcroping of hut like houses in the borderlands of the Waste near Fuill, this is where the mages of Thuin go when they travel to Fuill to get back to the source of their power.
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